Frank's Robot
Frank and his crew liked video games. They liked video games a LOT. It is with this in mind that we can view that group a few years back, all attending Onett's public school system and failing their classes miserably. Their acts of class disruption was what got the group together every day after school, and so Frank's "gang" was formed.
Back then, the Onett Arcade was a new attraction. As one of the premier places for youths to spend their time and quarters, Frank's gang found the building as a second home after a long day in detention. However, every day, other kids would come in and hog the games the gang loved so much. This was the motive to Frank's gang overtaking the Arcade, but not of the Frankystein.
Why on earth would Frank's gang need a robot? For protection? Not so -- the pogo sticks, hula hoops, and skateboards were enough on that front (not to mention the terrible fashion sense). These were all utilized to drive away all the other kids easily. The final piece that prevented Frank and his gang from truly owning the arcade was the cache of high scores saved to the machines inside. Now, the kids were pretty good at gaming...but the local video game whiz was none other than Ness.
Lacking the reflexes, skills, and psychic powers to rack up points in Galara or Duskey Kong, they put their heads together with a few of their more technological minds. In a few days, they build a robot capable of playing the games for them! This was Frankystein Mark I, a truly nouveau approach to arcade gaming. After setting new high scores in all of the Lett-Trio machines, it shorted out around stage 26 of Toader.
In order to finish the job, the gang broke into a nearby entertainment shack. In doing so, they found a decent cache of wood and other parts to make their new robot. They broke the back wall to pieces and salvaged what they could. They build addition upon addition to the robot to make it sturdier, more skillful, and unstoppable. Unfortunately, this put a large burden on the machine and made it huge. Thus, it was no longer portable. They had to resort to making treads for it to move around.
Around this time, the gang was getting notorious for their exploits, and the arcade was all but abandoned. This is also around when the fateful asteroid hit. Right when they finished their Frankystein Mark II and were contemplating ways to get it to fit through the door, Ness came by and trashed it completely. Perhaps the machine would have been better off sticking to the old arcade machines instead of taking on the NES?
Frank and his crew liked video games. They liked video games a LOT. It is with this in mind that we can view that group a few years back, all attending Onett's public school system and failing their classes miserably. Their acts of class disruption was what got the group together every day after school, and so Frank's "gang" was formed.
Back then, the Onett Arcade was a new attraction. As one of the premier places for youths to spend their time and quarters, Frank's gang found the building as a second home after a long day in detention. However, every day, other kids would come in and hog the games the gang loved so much. This was the motive to Frank's gang overtaking the Arcade, but not of the Frankystein.
Why on earth would Frank's gang need a robot? For protection? Not so -- the pogo sticks, hula hoops, and skateboards were enough on that front (not to mention the terrible fashion sense). These were all utilized to drive away all the other kids easily. The final piece that prevented Frank and his gang from truly owning the arcade was the cache of high scores saved to the machines inside. Now, the kids were pretty good at gaming...but the local video game whiz was none other than Ness.
Lacking the reflexes, skills, and psychic powers to rack up points in Galara or Duskey Kong, they put their heads together with a few of their more technological minds. In a few days, they build a robot capable of playing the games for them! This was Frankystein Mark I, a truly nouveau approach to arcade gaming. After setting new high scores in all of the Lett-Trio machines, it shorted out around stage 26 of Toader.
In order to finish the job, the gang broke into a nearby entertainment shack. In doing so, they found a decent cache of wood and other parts to make their new robot. They broke the back wall to pieces and salvaged what they could. They build addition upon addition to the robot to make it sturdier, more skillful, and unstoppable. Unfortunately, this put a large burden on the machine and made it huge. Thus, it was no longer portable. They had to resort to making treads for it to move around.
Around this time, the gang was getting notorious for their exploits, and the arcade was all but abandoned. This is also around when the fateful asteroid hit. Right when they finished their Frankystein Mark II and were contemplating ways to get it to fit through the door, Ness came by and trashed it completely. Perhaps the machine would have been better off sticking to the old arcade machines instead of taking on the NES?